Trial checklist
| CHECK | WHAT TO KNOW |
|---|---|
| Evidence | 1 Flame · 1 Horn · 1 Feather |
| Barracks | Balram ×20 · Death Spirit ×20 · Soram ×20 in the supplied S21 data |
| Refuge | Quest Dark Elf ×1 |
| Common mistake | Entering the next area before accepting its stage |
Prepare for the journey
Check off what you have ready before entering, crafting or changing your build.
Step by step
- 01
Accept Prove Your Strength from Priest Devin. Find the Death-beam Knight Flame, Hell-Maine Horn and Dark Phoenix Feather requested by the active quest.
- 02
Return the evidence, then accept Infiltrate the Barracks of Balgass before using the entry NPC. Completing the previous stage does not automatically activate the next one.
- 03
Inside the Barracks, complete the Balram, Death Spirit and Soram kill counters. The supplied S21 quest data asks for 20 of each; the live quest counter decides what remains.
- 04
Turn in the Barracks stage, accept the Darkness stage and use the Refuge entry. Defeat the quest Dark Elf, return to Devin and confirm the third-class name.
What makes the difference
A public map monster and the quest instance's monster can have similar names but different IDs. Check that the quest counter actually increases after a kill.
Sources & realm rules
WEBZEN references explain the underlying system. These instructions use original MU WAR wording and practical advice; version differences are identified where they matter. Custom chances, rewards, availability and item requirements are decided by the current client. Live realm timetable ↗.




