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THE WAR CODEX/Progression & quests/Third class: Devin's three trials
Progression & quests · FIELD MANUAL

Third class: Devin's three trials

Gather evidence, clear the Barracks and defeat the Dark Elf without losing the quest sequence.

2 MIN READSeason 21REVIEWED 09 OCT 2026
FIELD REFERENCE

Trial checklist

Trial checklist
CHECKWHAT TO KNOW
Evidence1 Flame · 1 Horn · 1 Feather
BarracksBalram ×20 · Death Spirit ×20 · Soram ×20 in the supplied S21 data
RefugeQuest Dark Elf ×1
Common mistakeEntering the next area before accepting its stage
01 / BEFORE YOU START

Prepare for the journey

Check off what you have ready before entering, crafting or changing your build.

02 / THE WALKTHROUGH

Step by step

  1. 01

    Accept Prove Your Strength from Priest Devin. Find the Death-beam Knight Flame, Hell-Maine Horn and Dark Phoenix Feather requested by the active quest.

  2. 02

    Return the evidence, then accept Infiltrate the Barracks of Balgass before using the entry NPC. Completing the previous stage does not automatically activate the next one.

  3. 03

    Inside the Barracks, complete the Balram, Death Spirit and Soram kill counters. The supplied S21 quest data asks for 20 of each; the live quest counter decides what remains.

  4. 04

    Turn in the Barracks stage, accept the Darkness stage and use the Refuge entry. Defeat the quest Dark Elf, return to Devin and confirm the third-class name.

03 / FROM THE FIELD

What makes the difference

A public map monster and the quest instance's monster can have similar names but different IDs. Check that the quest counter actually increases after a kill.

Sources & realm rules

WEBZEN references explain the underlying system. These instructions use original MU WAR wording and practical advice; version differences are identified where they matter. Custom chances, rewards, availability and item requirements are decided by the current client. Live realm timetable ↗.

CONTINUE YOUR JOURNEY

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