The win condition
Deliver the relic to your team's base.
Assign a carrier and escort plan after teams are established. A kill far from the carrier can contribute less than keeping a delivery route open.
| CHECK | WHAT TO KNOW |
|---|---|
| Preparation | The temple ticket and eligible team shown by registration |
| Live timetable | MU WAR Events page and current in-game notice |
| After completion | Inspect the result and actual delivery window |
Prepare for the journey
Check off what you have ready before entering, crafting or changing your build.
Step by step
- 01
Check the current registration and team rules at Mirage / Event Square. Arrange the required players before entry closes.
- 02
Identify your team, base and relic objective when the match begins.
- 03
Escort the relic carrier and interrupt the opposing carrier. Carrying the relic slows movement, so protection matters.
- 04
Deliver the relic, repeat the route and use the event's temporary abilities to support your team's score.
What makes the difference
Ordinary class skills and event-specific abilities can behave differently. Learn the event skill bar before a critical delivery.
Objective deliveries decide the match; kills help control the route.
Sources & realm rules
WEBZEN references explain the underlying system. These instructions use original MU WAR wording and practical advice; version differences are identified where they matter. Custom chances, rewards, availability and item requirements are decided by the current client. Live realm timetable ↗.




