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Events & combat · FIELD MANUAL

Illusion Temple

Deliver the relic to your team's base. Entry preparation, the actual win condition and decisions that save a run.

2 MIN READCheck entry bracketREVIEWED 09 OCT 2026
FIELD REFERENCE

The win condition

Deliver the relic to your team's base.

Assign a carrier and escort plan after teams are established. A kill far from the carrier can contribute less than keeping a delivery route open.

The win condition
CHECKWHAT TO KNOW
PreparationThe temple ticket and eligible team shown by registration
Live timetableMU WAR Events page and current in-game notice
After completionInspect the result and actual delivery window
01 / BEFORE YOU START

Prepare for the journey

Check off what you have ready before entering, crafting or changing your build.

02 / THE WALKTHROUGH

Step by step

  1. 01

    Check the current registration and team rules at Mirage / Event Square. Arrange the required players before entry closes.

  2. 02

    Identify your team, base and relic objective when the match begins.

  3. 03

    Escort the relic carrier and interrupt the opposing carrier. Carrying the relic slows movement, so protection matters.

  4. 04

    Deliver the relic, repeat the route and use the event's temporary abilities to support your team's score.

03 / FROM THE FIELD

What makes the difference

Ordinary class skills and event-specific abilities can behave differently. Learn the event skill bar before a critical delivery.

Objective deliveries decide the match; kills help control the route.

Sources & realm rules

WEBZEN references explain the underlying system. These instructions use original MU WAR wording and practical advice; version differences are identified where they matter. Custom chances, rewards, availability and item requirements are decided by the current client. Live realm timetable ↗.

CONTINUE YOUR JOURNEY

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