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THE WAR CODEX/Getting started/Game interface & essential controls
Getting started · FIELD MANUAL

Game interface & essential controls

Understand your resources, inventory and navigation before a fight turns into confusion.

2 MIN READBeginnerREVIEWED 09 OCT 2026
FIELD REFERENCE

The first windows to learn

The first windows to learn
CHECKWHAT TO KNOW
C — CharacterStats, damage and defenses
I / V — InventoryGear, materials and item requirements
M — MoveTravel list, entry requirements and fees
D — CommandsParty, trade and other interactions
HP / MP / AG / SDLife, mana, skill stamina and shield resources
01 / BEFORE YOU START

Prepare for the journey

Check off what you have ready before entering, crafting or changing your build.

02 / THE WALKTHROUGH

Step by step

  1. 01

    Open Character Information and identify HP, MP, AG and SD. They are different resources; an attack that stops can mean exhausted mana or AG even while HP is full.

  2. 02

    Open Inventory, inspect your equipped weapon and armor, and read class, level and stat requirements on an item you cannot equip.

  3. 03

    Open the Move window and inspect map requirements. Use the map to plan your destination rather than walking into an area you cannot survive.

  4. 04

    Place your combat skill and potions in accessible slots. Test targeting and potion use near town before configuring automation.

03 / FROM THE FIELD

What makes the difference

Client keyboard assignments can change. The menu tooltip is the authority when a shortcut differs from an older guide.

Sources & realm rules

WEBZEN references explain the underlying system. These instructions use original MU WAR wording and practical advice; version differences are identified where they matter. Custom chances, rewards, availability and item requirements are decided by the current client. Live realm timetable ↗.

CONTINUE YOUR JOURNEY

The next useful pages

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